![]() The first point of order is to learn how to jump, and fortunately that doesn't take long. He's transformed into a wizard, complete with gown and floppy-brimmed hat, and dropped into a cluttered single-screen room that looks like something out of a medieval castle. ![]() After wandering around for a minute or two, the young protagonist finds some interesting equipment tucked away in a dusty corner, and after fiddling with it suddenly finds himself sucked into a computer, Tron-style. Lumo's proceedings open at a retro gaming convention, complete with tables full of wares, and a few rows of arcade machines. Lumo developer Gareth Noyce loved those games as a kid, and his new game is basically a nostalgia-steeped homage to those classics. Rare, under their inaugural guise of Ultimate Play the Game, established the category with the brilliant Knight Lore, and soon developers up and down the country were copying its formula to create ever-more-sophisticated forced-perspective titles, such as Head Over Heels, Batman, and Amaurote. ![]() Over in Great Britain during the mid- to late-80's, one of the most popular gaming genres was the isometric 3D platform adventure. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. Also available onPS Vita (release date TBD).
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